Geek life and custom content for Savage Worlds
Quite a few things have changed since my last post on this blog. A few of note…
1. I moved from Kansas to Alaska. Big change. New people, new home, new job, etc. I like it quite a bit – we’ve been here about a year now. This did mean I’ve had to give up my gaming group of… what, twelve years? Thirteen? I started gaming with them in college in about 2000, and moved in July of 2013. That’s a long, long time, and I miss them. Still, I like gaming, so that led to…
2. I’ve been running Pathfinder Society games for about eight months now in Anchorage. It’s pretty enjoyable – we’ve got a solid core group of players, maybe about eight or so people we see in and out regularly, and several more that come and go. It’s an interesting way to game, and I find that I rather like the way things are more or less reset after every session to a known state. I’ve found that I’m more satisfied with it as a gaming outlet than I expected to be.
3. I started writing for a Pathfinder 3rd Party Publisher called Flying Pincushion. I don’t have a lot of stuff out yet (an archetype in Into the Breach: Witches is all that’s out so far) but I’ve got stuff in the upcoming Alchemist book as well, and am working on things in a few other products. I’m a fan of the way the writing process works there – we use a Google Drive to collaborate, commenting on other people’s work and receiving feedback from the whole community on our own. I think it strengthens the output quite a bit.
4. I ran a two or three month Savage Worlds Dark Sun game that, unfortunately, didn’t work out. Kids are rough on games, especially 1.5 year old kids. We were gaming at the home of the parents, and I found that we didn’t regularly get started until 9 or 9:30, which makes it tough to get much gaming in.
I’m starting to consider my next attempt at a long-form campaign, now that we’ve got two or three other people stepping up to GM Pathfinder Society games in town. I’m thinking I’ll invite some of my favorite players that I’ve met to a Savage Worlds game. Right now I’m thinking about an Iron Kingdoms conversion to the Savage Worlds rules – I’ll likely be posting some of that here as I develop it.