Geek life and custom content for Savage Worlds
Looks like the next campaign we’re going to be doing on Wednesday nights is going to be Serpent’s Skull, after our regular GM finishes up the campaign he’s currently running. We’re going to talk about characters and stuff over the next few weeks, see if we can’t get a group that meshes well together, or at least will be amusing.
So far I’m thinking about a biologist-themed alchemist, someone who is in the jungle looking for an ultra-rare flower or some other strange reagent deep in the jungle. I haven’t heard much from the other players, but there’s six of us, so whatever happens we’ve got enough people to cover everything.
This will be our first foray into Paizo’s adventure paths, and only our second Pathfinder campaign, though we’ve played tons of 3.0 and 3.5 games. I’m looking forward to it. I’ve tried to run Age of Wyrms before, but it didn’t go all that well, but I didn’t really run things close to the book, so that’s mostly my own fault. Our regular GM has run several long-term book-based games, most memorably Necropolis from Necromancer Games (I think that’s what it’s called, it was a large Egyptian-themed series of modules with a large undead focus) and the City of Brass, both of which were a lot of fun. It seems like not having to do the heavy lifting frees him up to do stuff that appeals to each player, which is nice, and gives PCs a chance to have their own stuff.
This will be our first Golarion game, too. It’s rare that we use a published setting, so that should be interesting. I think I’m the only one with any familiarity with the setting, and that’s just from reading bits here and there and listening to podcasts.
Anyone have any play experiences with Serpent’s Skull? Anything I should keep in mind?