Dylan's Savage Worlds Nerdery

Geek life and custom content for Savage Worlds

Monthly Archives: May 2012

Cryptozoologist Edge

One of the characters in my Deadlands game is a student of biology and the occult, in the vein of Charles Fort and other cryptozoologists. I wrote up this professional Edge for him.

Cryptozoologist

Requirements: Knowledge (Biology) d8, Knowledge (Occult) d8, Survival d4

You have made an extensive study of unusual animals that some believe don’t exist, such as the Mojave rattler, prairie ticks, and the chupacabra. You know that such strange animals exist, and have learned something about how to deal with them. You gain a +2 bonus on Knowledge (Occult) checks to identify and answer questions about supernatural creatures. As an action, you may attempt to analyze such a creature (or group of creatures of the same type) with a Knowledge (Occult) roll. On a success, gain one of the following bonuses. On a raise, allies within 6″ of you that can understand your instruction gain the same bonus.

  • Gain a +1 to damage rolls against the creature or creatures.
  • Gain a +1 bonus on all Trait rolls to resist the creature’s inherent abilities.
  • Gain a +1 bonus on all Tests of Will or Trick checks against the creature.

Deadlands Noir Kickstarter

So Pinnacle has jumped in on the whole Kickstarter phenomenon with a new Deadlands setting, Deadlands Noir. Check out the Kickstarter page here.

Honestly, I can’t say I’m that enthused, as much as I love Deadlands. I can see the appeal of Deadlands + Raymond Chandler, but if I was in the mood for Raymond Chandler-esque, I’d probably just play Dresden Files – the actual time period doesn’t interest me much. Call of Cthulhu is already set around the same time and has a lot of the same feel. I don’t see what the Noir setting really brings to the table that Call of Cthulhu or Dresden Files doesn’t already have. The main setting is New Orleans, which I’ve used several times for Dresden Files games already, so I already have a version of the city in my head that feels like “mine”.

I’ll keep an eye on it as it comes closer, and very likely pick up a copy just to mine for ideas for the city if I ever run a DF game set in N’awlins again. I have faith in the writers, after all. The Pinnacle people put out good stuff.

Work Training and Zeppelin Maps

I’m spending the week in a virtual classroom, learning about Exchange 2010 for my job. It’s nice to be picking things up, since I started running an Exchange server without any formal training a couple of years ago. Most of it is things I’ve learned hands-on, but it’s certainly good to see what’s going to be available for our new server and get a better foundation on things I’ve mostly only inferred and read about on the Web.

In the evenings, I’ve been working on getting ahead of things a ways in my Deadlands game. I ran a fairly simple scenario last week (devil bats attack the PC’s ship and try to abduct people, PCs notice a small town also victimized by the devil bat nest, and go to help), though I was happy to get the group’s zeppelin, the Fourth Estate, mapped out. I’m going to put together a more thorough map of it, for which I’m experimenting with different mapping programs. Here’s what I drew on the board last Sunday, in order from the bottom of the gondola to the top (the engine room is actually inside the balloon part of the zeppelin; there are several cramped passageways leading out from the engine room to access the propellers and the top-mounted gun):

Obviously these are just rough maps, drawn with wet-erase markers so I could run the game. But I like the idea of putting out something nicer to look at. Along with the NPC cards, I’m trying to improve the ability of my players to visualize things, and so a nice map of their home base in the game – which will need maps here and there, since it will occasionally be involved in the action – does help.

I’m trying both Dundjinni and Campaign Cartographer for this. I’ve used CC in the past, and dug out my old CDs of it to see how well I remember it. Any other suggestions for map-making software I should use to turn these into game-usable battlemats? I’m going to try and set them up, print them at 1″ scale to 1 yard scale, and then mount that on some black foamboard I bought. I had a player do this once for a ship we were using as a home base, and I loved it – wish I still had them, it was great for a generic fantasy ship.

I’ll post what I have when I get something I feel happy with.